Secondly, as I mentioned above, there was a project I was on, that required me to collaborate with a colleague, who was a Business Analyst (non-design background) and was based out of a different facility. Inbuilt UI elements and quick add feature Collaboration is Key I feel that this made a lot of sense, considering the fact that during the initial wireframing phase, professionals hardly want to invest time searching for or creating icons. ![]() Common icons like search, home, help etc. Another feature that helps speed things up a notch is the availability of an inbuilt icon library. ![]() In my personal experience, I almost completely rely on this ‘spotlight search’ like feature, as I find it way faster to use than the ribbon-like icons on the main interface. Clicking one of these items from the list immediately adds the element to your canvas. There is also a quick add feature, that lets you quickly key in your desired element (for instance – ‘Search’) and it shows up a list of matching elements from its library. It has an inbuilt library of several user interface elements, that you can simply drag and drop. Pros Swift as the windįirst and foremost, Balsamiq is one of the quickest tools I’ve used for sketchy wireframing. Although Balsamiq has several features that I absolutely love, it is not without its flaws. It has a gentle learning curve allowing for an easy onboarding for novice users. After much searching, I stumbled across Balsamiq, that soon became my permanent companion in my collaborative conceptualization and wireframing tasks.īalsamiq is a rapid wireframing tool that has been intelligently loaded with collaborative features to better serve the iterative nature of user experience processes. This is when I started searching for tools that we could use to resolve this problem that had slowed down our progress significantly. Moreover, my colleague was not very comfortable with sketching and preferred connecting via phone to talk about his ideas rather than showing them visually. We started off with clicking pictures of our sketches and sharing them via email, which was proving to be quite a cumbersome effort. ![]() I encountered a situation in one of the projects I was working on a while back, where my colleague was situated elsewhere and we had to collaborate on the designs. ![]() Many of them also might not be comfortable with sketching, or the fact that they are working out of some other facility might hinder their ability to share and talk about their sketches easily. Quite often, they might also participate in creating initial concepts, but the above-mentioned tools have a certain learning curve associated with them, and therefore, they prove to be quite tricky for the non-user experience folk to use. User experience is a very collaborative field, and apart from other designers on our team, we might need to include stakeholders, developers and other team members in the ideation process. While some user experience professionals prefer sketching out their initial mockups, others that are not as comfortable with sketching rely on software such as Sketch App, Adobe XD and many more. Mockups and wireframes are great tools that assist in rapid-prototyping, due to their lower level of detail and simpler construction. “Fail early, fail often”, a quote extremely relevant to the field of User Experience due to the fact that following such a modus operandi is essential for making swift iterative improvements to products.
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